Thursday, May 31, 2012

Here a talented fellow from the other side of the globe lays down some principles of character design in a way that's clear, practical and inspiring. Ladies and gents, Tim Gibson.

Not only will such choices make your characters different from each other (which may up their chances of feeling real and human), it will help you keep the characters internally consistent, something I struggle with, or should.

Maybe it goes without saying, but this is not just for animation and video game design...

JH