Saturday, February 20, 2010

Those Wee Facial Offsets



These jpegs are presented to help you to a finer handling of the ins and outs of facial structure. I did these a couple years back to help a grad student. He was a good page designer and storyteller, but admitted he'd been forgetting to use all he knew about facial structure. (The school couldn't let him go out with samples that showed such amateurishness, and so he was graduated conditioned upon his making some few revisions to his thesis project based upon these notes.) Click on them to enlarge.

Hope these are helpful for you guys. In the second illo, I'm showing how starting with simple, attractively proportioned structure can allow his own line work to be repositioned into something dimensional and nice-looking. Handling that far half of the face is really tricky, largely because all its surfaces are rounding away from the viewer's eye, and because we unknowingly treat it as flat in places.

JH
These are Copyright 2010 Academy of Art.

Friday, May 29, 2009

Feedback from the Jazzy One




I recently found my notes from when, years ago, I had then-Marvel Art Director and personal hero John Romita , Sr. critique my stuff. His comments are a valuable list of things to remember in drawing comics, and expecially relevant for those who, like me, have struggled with stiffness in the figures and achieving a Marvel-ready level of dynamism.

This stuff is golden:
  • Twist hips, shoulders
  • Avoid parallel lines (it hurts the design of your page)
  • Figures in groups: Vary angles (of bodily attitudes and body parts)
  • Vary poses, gestures within the group to avoid repetition
  • Order large groups into subgroups and vary the spacing between those subgroups
  • Look at how old pros handle groups
  • Open mouths of speaking characters more (This one is more specific to me)
  • Can't over-do the deep perspectives in BGs (so more 1-point persp?)
  • Avoid the sleepwalking, antiseptic, talking-heads look--more acting!
  • Push the expressions--boost emotion with dramatic lighting like split lighting
  • Take poses to greater extremes! Easier for Raiders (art correction team) to tone down excesses than to add excitement where none exists (Romita stood then to show how, when one really leaned into a simple pointing pose, the arm came out of the sleeve a few inches farther!)
  • Keep a little "air" around figures in action--Don't pin them near borders (esp. don't put figure outlines parallel to nearby panel borders)
  • Remember to spot room for balloons
  • Keep individual characters' faces more consistent as to features (e.g., nose long/short), young-looking/old-looking
  • Keeping individual characters' reactions internally consistent will make the characters live in peoples' minds--making story overwhelm art in readers' mind--which you want!

In this last one, Romita was deeply influenced by Milton Caniff's classic adventure strip Terry and the Pirates, wherein the characters were superbly individuated and true to their own natures--that is, consistent, yet without being predictable. This helped Romita make the Spider-Man cast very human for his readers.

Thanks, Mr. Romita, for sharing your knowledge and undimmed enthusiasm for comics!

JH

Thursday, May 14, 2009

The Portfolio Game, Part 1

It's easy to be nervous about presenting your portfolio to an editor or another artist at a comic book convention. It's easy to delay it, in the mistaken belief that a lot is hanging on this one early incarnation of your portfolio. It's not so. The first convention at which you show your portfolio is the beginning of a process, it's not the whole game. You will very likely not walk up to an editor, wink, say, "Have I got a style for you" and blow him away. Not at the first con and probably not the fifth.

For now, just pick the very best pages you have. The ones that you don't feel you have to make excuses for or explain anything about. Maybe that's just three pages now. That's fine. Your job is not to convince an editor that you are already the artist you secretly hope to be. You need to make the most favorable representation of where you are in your growth now.

Right now, you can only be as good as you are right now. You are accountable for nothing more. Don't wait for inspiration to strike so you can finish that really great page you know you have within you. It'll come out some day. For now, the most important thing is that you get the process started.

Be clear on this: You will only show editors pages with storytelling. No pin-ups, no covers. I should retype this ten times because people always seem to dream up reasons why they should show some single drawing. Don't! Story pages only!

If you are demonstrating inking, make sure that you have xeroxes of the original pencils. It's much better if these are not your pencils, but those of a professional. If you know a comic book artist, ask him or her if you could make copies of some xeroxes of their pencils and others'. All artists have some. You can ink these on one-ply bristol on a light box, with a duplicate on hand to refer to. Or you can scan them and print them out in blue ink onto two-ply bristol on a large format ink-jet printer. Again, have a copy on hand to refer to.

JH

Monday, March 30, 2009

Views from the Top


Again thanks to Jon Colton and comicscareer.com: more thoughts on getting work, this time from Marvel chief Joe Quesada. (edited by me for spelling and punctuation).
JH

Joe Quesada’s Portfolio Tips
March 19th, 2009

This evening, Marvel Comics Editor-in-Chief Joe Quesada was Twittering tips for new comics artists who are building a portfolio to show editors. We’ve captured these tweets for your reading convenience. You can follow Quesada’s messages yourself at: http://twitter.com/JoeQuesada.

  • Okay, how about some portfolio building advice? Grab your notepads and pencils, kiddies.
  • Okay, first, you’ve heard it before: don’t letter your samples. No SFX either.
  • Don’t ink your work, unless they are ink samples over someone else’s pencils. Don’t color your own work unless you’re a painter.
  • Keep it simple, an editor does not need to see a 30-page portfolio. We can tell by the second page whether someone has the stuff.
  • I see people spinning their wheels doing these gigantic portfolios and I end up feeling bad, because whether they’re good or not, they wasted a lot of time.
  • A perfect penciling portfolio can be built in 12 pages.
  • Three stories, consisting of no more than 3 pages each. Three cover samples that relate to your story.
  • Each story a silent vignette, with a beginning, middle and end. No words, but the viewer should be able to tell exactly what’s going on.
  • Pick a single character vignette, a team vignette and then one with two people doing ordinary things. A quiet moment.
  • Artists have it easier than writers folks, there’s no way to sugarcoat it.
  • However, writers have the ability to make more money than artist if they’re prolific.
  • Okay, so, out of your single hero and team vignettes, make sure one is DCcentric and the other Marvel. The quiet vignette can be Vertigo.
  • Your vignette doesn’t have to be a brilliant story, keep it simple, just make sure it’s clear.
  • Here’s an example of 3 pages and a cover that got me my first gig at DC.
  • Page 1 Small panel of Supes flying, pull back it’s a TV screen, pull back its Luthor watching Supes on Multiple screens, he pushes a lever.
  • Page 2 Supes flies, rescues a cat from a tree hands it to a little girl. Something off panel gets his attention. He flies off.
  • Page 3 Supes encounters a giant robot, knocks it out with one punch, stands heroically on robot's chest. Pull back, he’s on the TV screen.
  • Pull back and Luthor smashes his fist on his desk as he watches what just happened.
  • Cover- Superman struggles in the hand of the giant robot.
  • Simple, brainless story, but the point got across.
  • I was going to give some writers submission advice, but we’re not accepting writer submissions at the moment.
  • Marvel was accepting cold writer submissions until it recently became too overwhelming to keep up with. Hopefully we will again.

Sunday, March 29, 2009

Great Twittered Tips






Courtesy of AAU grad Jon Colton, a bunch of Twitters from Marvel's head reviewer of art, C.B. Cebulski. Interesting reading, especially when he mentions how he prospects for people online!

JH

* When and if sending an editor samples pages, always save as JPEGs and keep all files under 300K.

* PDFs are cool too, but try and keep them around 2MB tops. Last thing you wanna do is crash an editor’s inbox.

* And limit attachments to your 5 or 6 best pieces. If the editor wants to see more, he/she will ask you to send more.

* Yes, a link to a blog with your art would always be recommended over attachments to begin with.

* Sorry, writers, but I’m offering advice for artists. Maybe some of the editors here can chime in and help you guys?

* Blogs are always structured chronologically with newest posts first which is another reason I recommend them.

* Yes, it’s definitely harder for writers than artists to break into comics these days, in my opinion.

* And when I say “breaking into comics”, I’m generally referring to working for the more major mainstream publishers.

* Truth be told, it’s easier than ever for anyone to “break into comics” via webcomics and self-publishing these days.

* The internet &/or print-on-demand services mean anyone with an idea, motivation & a little $ can bring a comic to life.

* Barely anyone has “broken in” at Marvel or DC directly. We always say it’s better to be published elsewhere first.

* I always recommend people make comics, whether it’s for themselves or to try and break in professionally.

* It’s easier than ever for writers to find artists, and vice versa, here on the net. (cont.) Like Digital Webbing, Deviant Art, conceptart.org, and lots of creator boards, like Bendis and Millar, to name a few.

* The question of digital art vs. on the board is a question each artist needs to answer for themselves.

* Makes no difference to the editor or publisher really. How you create your art is your business.

* Yes, “good, fast or nice.” If you’re two of the three, you can get a job in comics, as the saying goes.

* I can almost guarantee you that my idea of being “Marvel ready” and an up-an-coming artist’s idea of “Marvel ready” are totally different.

* The two main things we look for are style and storytelling. Speed is something we learn and judge later.

* I don’t really know as I don’t recruit writers or review their work, but I would assume so.

* Bad storytelling is bad even w/ the flashiest finish. Good ST is good w/ a crayon.

* Got my first “where does a nobody like you get off giving advice on breaking into comics” note. Must’ve been from someone I didn’t hire.

* If your work gets picked for review at a con, it means yours was one of the better drop-offs the Marvel editors saw.

* Sample pages = TEST pages. They’re a means for artists to “try out” for an editor. They’re not a guarantee of work.

* If you have published work, it’s better to send the editor the actual books than links to the stories online.

* The most important thing to remember about working in comics is that THIS IS A JOB!

* Your portfolio is your resume. Talks with editors are your job interviews. Be professional.

* Yes, working in comics is a lot of fun, but it’s still work and has to be approached as such.

* No need to dress up to meet editors at cons. It’s more about acting professionally. Showering helps tho.

* Proper etiquette for following up with an editor after a meeting at a con? I recommend the rule of 4 Ps. (cont.)
Be persistent. Be patient. Don’t be pushy. Don’t be a pain-in-the-ass.

* Wait a week to send out your initial e-mail. No attachments. Follow-up two weeks later if you don’t hear back.

* Then just send updates letting the editor know what you’re up to every 4 - 6 weeks. Never more than once a month.

* Yup, everything I say here may be common sense, but you have no idea how many people don’t get it right.

* I’d say the Rule of 4 Ps applies to both artists and writers.

* It’s interesting, in discussing it over beers last night, we all seemed to agree that writers tend to be much pushier than artists.

* We also noticed an increase in the disturbing trend of “editor fishing” going on of late. Editor fishing = Telling Editor #1 you’re coming to the office for a meeting with Editor #2 when you don’t actually have an appointment.

* This done in hopes of Editor #1 not checking with Editor #2, thereby tricking him into letting you into offices for a meeting you never had.
Oh, yeah… people just show up at the Marvel offices all the time. The receptionists are experts at dealing with it!

* Although there was one time Dave Finch dropped by unannounced to drop off pages and they didn’t believe him or let him in.

* You’d be surprised. There’re 2 writers famous for it & always manage to pull it off. They usually pull it on new editors.

* Oh, editors check, but you’ll find comics people are very forgiving of talent and always like to believe the best in creators.

* No, wearing a Marvel t-shirt to a con will not improve your chance of getting a meeting with a Marvel editor.

* You know, this is actually working. Gotten lots of e-mails and replies with intros and links to sweet art blogs. Cool!

* Who knows… maybe Marvel will soon have our first Twitter hire?

* Again, I am not trying to pick on or deny new writers opportunities. It’s just not part of my job. NOT what I do. I’m Marvel’s artist guy.
I come across many new artists via links on creator blogs. So new artists, get your pro friends to start linking to you.

* There have more new opportunities for new writers at Marvel these past two years than ever before. I see a new name at least every month.

* Astonishing Tales, X-Men Manifest Destiny, MCP… almost every issue debuts as new voice that the editors have discovered.

* Looking at the new issue of Astonishing Tales, there are two new writers in there. One who had a short story in MCP, one making his debut.
Marvel also has new writer specific one-shots that they do to test run new writers who they think have the chops to write for Marvel.

* I know for a fact Axel Alonso hired an up-and-coming writer he likes just this past Thursday for a Punisher one-shot of this nature.
He’d been following this writer’s work at few other publishers, read his newest issue, thought he’d found his voice, and called him.

* Yes, these gigs are on short stories, one-shots and maybe not the best sellers, so you might not hear read them or hear about these guys.
But the point is the chances are now out there. Systems are in places at Marvel to get new writers in on a regular basis. More so than ever.

* “New” meaning “new to Marvel”, yes. Which brings up another myth I’ll be happy to dispel re: screenwriters and novelists at Marvel. (cont.)
Just because they work in another entertainment medium, that doesn’t mean they have an automatic in at Marvel. Far from the case.
TV/movie/novel writing is very different from comic writing. Writing for an artist, understand the pacing, etc., are completely different.
And the editors at Marvel know and understand this. Any writer from Hollywood or literature has to try out just like any other new writer.

* Yes, you may see more names crossing over into comics these days, but the door wasn’t magically just opened for them.
Maybe they get more “buzz” due to their other writing, but that’s to be expected. But they now write in comic cuz they KNOW and LOVE comics.

* You know, I’d bet there were more “new” writers than “Hollywood” writers hired by Marvel in 2008. You just never heard of the newer guys.

* Yes, you can sit here and argue and debate every point I bring up about breaking into comics, but really… what’s the point?

* You don’t like what I have to say? Feel free to ignore me. Follow your own path. Break in your own way. Please.

* My opinions and advice are my own, formed from personal experience. I pass it on with only the best of intention. I’m only trying to help.
Oh, I don’t mind. I know I’m just a Marvel corporate stooge to some people, doing spin control to covering up the big Marvel conspiracy.

* “I’ve got the best ideas for (insert Marvel character here) since Stan Lee and Marvel won’t publish them cuz they’re scared I’m so good!”
Oh, you found us out. You’re so good that we’re keeping you down just so we don’t have to fire hacks like @BRIANMBENDIS & @mattfraction!

* None of this sours me on Twitter or the internet in any way. I’ve been getting it for years and expect it. Makes me smile actually.

* And I’m saving it all for my book. The chapter on how NOT to break into comics continues to grow on an almost daily basis.

* Yes, breaking into comics really can be murder.

* Most of the comments I’ve been getting have been via e-mail and DMs actually. I guess people want me to see them but not make them public.

* And as some seem to have missed the point, the tweets about a Marvel conspiracy and me calling my friends Brian and Matt hacks WERE A JOKE!
Woke up to inboxes full of material ripe for Twittering about!

* First and foremost, don’t use the current “global economic crisis” as an attempt to get work. It’s not just you who’s suffering financially.

* Comic jobs are given based on talent, not economic need. Can’t believe I had 2 e-mails trying to guilt me into work! What’re you thinking?!

* There are plenty of already established pencilers who have fallen on hard times and who are out there looking for work as well.

* And we’re more than likely to call up and offer a gig to a pro we’ve worked with before and know we can trust.

* I don’t care if “I’m new and hungry and will work cheaper than the other pencilers out there because I desperately need money to get by.”

* And another thing, if you happen to find out personal details about an editor, don’t try and use them as an in to get work.
(And I’m not saying this about me as I put all my shit out here online and am always happy to talk about anything I post.)

* But I’ve heard from other editors how artists at portfolio reviews, complete strangers mind you, asked about their wife and/or kids by name.
Or knew where they went to college. Or challenged them to a game of one-on-one as they heard the editor liked basketball.

* There’s a line between the personal and the professional. Between being friendly and being creepy. Just know where it is and don’t cross it.

* The number one piece of advice I give newer, up-and-coming artists: stick to the grid! There’s nothing more important in my opinion.

* And for those that haven’t seen it, here’s “Wally Wood’s 22 Panels That Always Work”:

* Second piece of advice I always find myself giving newbies: Don’t break the panel borders. It’s distracting and usually not necessary.

* New pencilers often make the mistake of breaking borders to add dynamicism to a page but it usually just confuses their storytelling.

* Third piece of advice, don’t neglect your panel borders and gutters. They are an important part of your page that are often forgotten.

* Fourth piece of advice, don’t forget that word balloons and SFX need to go on the page. Make sure you include them in your initial layouts.
Sounds obvious, I know, but there are even pros I know who don’t always take them into account and complain when their art gets covered up.

* And my last piece of advice for new pencilers today, don’t attempt to draw in any sound effects. They’ll only serve to clutter your art.
Certain artists, like Adam Kubert, are masters at it, but it’s an art to be learned. Tell the story first without cluttering your pages.

* And as I’m just a lowly writer & talent scout, I would greatly appreciate any artists here jumping in with advice/experiences of their own.

* As Hollywood’s invaded and San Diego’s grown, it’s not the best con to try and meet editors and show your portfolio at anymore.

* Unfortunately, there’s no real set answer to that. “Marvel ready” is a subjective term. When I see, I know… that’s about it.

* I discovered @skottieyoung ’s artwork simply walking thru Artists Alley in Chicago, so I always recommend new artists get tables at cons.

Thursday, June 07, 2007

Women in art




Follow this link to a very trippy, beautiful video made by morphing between portraits of women going back to the Middle Ages.

Thanks to Al Gordon for the link.

I did something much less ambitious but similar a while ago when I was trying out a demo version of a morphing program. Recognize the beauty with the ghostly teeth in the illo at left? "She" is a morph between Adriana Lima and Salma Hayek, than whom Nature has provided no greater known exemplar of feminine beauty, IMHO. Click below to see this as a very short movie. I'm not sure how much educational value this has, so please don't watch it more than 7 or 8 times.


JH

Tuesday, June 05, 2007

That's MISTER Doctor Wizard, if you don't mind.



So I got all scientific this morning on the question of what constitutes non-photo blue. I decided to find out how dark a blue I could print out for inking over. I printed a "bluescale" on a slightly grubby piece of bristol and scanned it as lineart/bitmap to see what was the highest concentration of blue I could have on a page without risking it scanning as black. The grainy black in the image is the bluescale turned into a bitmap. As you see, the answer is: a little over 60% cyan is the darkest blue you should print on the page. The more purely cyan the blue is, the better, except a little bit of yellow doesn't hurt. A little bit of black naturally would present a problem--too likely to scan as dirt.

So from now on when I convert a grayscale scan of pencils into blue for inking, I use Photoshop to convert it to CMYK, then select Image> Adjustments> Hue/Saturation. In that dialog box, check the box called "Colorize." Then set the Hue to 178-180, Saturation to 100. If you leave the Info palette on top, you get a continuous readout of the concentration of colors where your cursor is, even when you are in the Hue/Sat dialog. Just put the Lightness slider to where the darkest area in your art is a little over 60% cyan. Then hit OK and git ta printin'.

(Don't forget: always scan your inked art as lineart/bitmap, with a high resolution: 800ppi or more.)

It's the optimum combo of "readability" and scannability!! You'll thank me in your heart. It's really helped me in inking Tony Talbert's incredible pages on this pitch we're doing. If you're real nice, I'll show you one of these times!

JH

P.S.: Read DRAW! Magazine Editor Mike's alternate method in the comment below. Thanks, Mike)

Sring Show, Lollipops and Rainbows


A shockingly upbeat roundup of recent newbits:

I hope you all get to visit the Spring Show (on through the third week of June), which is housed for the first time in a single building. It's at 601 Brannan at Sixth, in a slick Academy Building with an atrium. On the ceiling of the atrium is a meandering track and a little mini-crane that runs along it-- a vestige, presumably, of whatever function the place formerly had.

Tyliea's, Celeste's and Rahsan's work all made the cut. On the opening night, Department's Director Chuck gave his remarks, announcing the awards. Our guy Rahsan won second prize in the Comics category. Chuck mentioned proudly that Rahsan was already working. The word "superstar" may have been used. First prize went to a talented guy in Dan Cooney's class, Ron Anderson, though I of course felt it should have gone to Rahsan. The painted cover of Celeste's book-in-progress book was on exhibit too, huge and great-looking.

The Illustration Department as a whole came off wonderfully again.

*********
My buddy Eric, who was one of the judges, recently showed me a booklet of Student Contest winners from the Society of illustrators. I saw a lot of work I recognized -- because it was from Academy students! The Academy appeared to me to be more represented than any other single school, including Pratt, Parsons, and SVA.

*********

I went to Super-Con in San Jose this weekend. Former ILL193 students Tony and Corey came by to say hi. Corey won the art contest. I think I talked the talented and super-affable Mick Gray into doing an inking seminar for ILL193!

On Saturday night I went out for dinner with a big group of people including our pal Steve Leialoha and Groo writer Mark Evanier, who was an assistant to Jack Kirby long ago, and is a terrific storyteller with an encyclopedic knowledge of comics history. Mark knows everybody in showbiz and comics and has a story about most of them. I was sorry when we broke out and went back to the hotel.

Mark's blog is highly recommended: http://www.newsfromme.com Look for the mention of your dutiful teacher and a nice plug for Dan Cooney's Valentine!

JH


Next entry:
Maximizing your results when printing out pages to ink!

Friday, April 27, 2007

Pay me!



(Season of the Witch pinup by JH for creator Jai Nitz)
I've talked to you guys some about doing work on the cheap for the experience or the exposure. There are reasons for and against. Number one for probably is that printed work is more impressive than sample pages, and so helps the hunt for paying work. And number two might be that you learn more by doing real work than by doing samples. The linked text piece, forwarded us by Illustration Department instructor Cameron Wasson, makes very strongly the case against.
http://positionrelative.wordpress.com/2007/01/23/craigs-pissed/
The unhappy fact is that almost everybody gets screwed over at least once. I think the trick is to try to manage it so your eyes are open, you're doing it for a reason and it only happens once. A whole lot of artists, myself included, are poor self-promoters and poor businessmen. If you recognize and believe in the value and rarity of what you do, as this piece counsels, you might be on your way to being that rare artist who knows his or her own worth.

JH

Arty Imitates Art



As we comic book artists struggle earnestly to bring observations about real life into our art, those smarty-pants fine artistes are stealing ideas and devices from comics!
Art Review | 'Comic Abstraction': Visions That Flaunt Cartoon Pedigrees

Thanks to Chuck for the link.
JH

Wednesday, April 25, 2007

Project Pickup

You who gave me pages to print can pick up your pages and printouts at the ILL dept office. They are kept in my mailbox, and grouped under your name. Just go the window and ask one of the work study students to grab it. I scanned all the pages you gave me but, for time's sake, only printed the first two or three this week. All your origs are waiting for you in the mailbox.

Warm up and have fun! Keep the original page close at hand so you refer to it for fine details. Think about inking a page then scanning and flatting it for the lab day (see preceding entry, below)! Then you can see if you have time left to ink a second page.

JH

Tuesday, April 24, 2007

Photoshop Phun

Hey, Ya'll,
Here's whatcha do to get the most out of next week's lab, which will be held in our usual building.
Save this:
http://www.Heebink.com/ILL193/Photoshop-Primer.wps
OR, if your computer doesn't have the Windows word processor or something more versatile, open this
http://www.Heebink.com/ILL193/Photoshop-Primer.txt
and copy it into the word program of your choice so the lines wrap. Read it, at least through Part 2, if you can possibly find the time.
Then download these two files
http://www.Heebink.com/ILL193/channels-CMYK.sit
http://www.Heebink.com/ILL193/layers-RGB.sit
OR, if you don't have the Stuffit expander, download the slightly larger unStuffed .psd's
http://www.Heebink.com/ILL193/channels-CMYK.psd
http://www.Heebink.com/ILL193/layers-RGB.psd

These files represent the two main ways you can set up a coloring file. Take a look and compare them. If you're scanning in your own art, you should follow the example of one or the other, based on what you decide after reading the Primer. You shouldn't change the mode (RGB, e.g.) or the size of a file after you've flatted it, so it pays to pick a plan and stick with it. The Layers method is easier, and slightly more intuitive. Makes a bigger file though, and can give you a shock when you--well, read the Primer. It defines flatting too, which is not to confused with the merging of all layers near the end of a job. That's called flattening.

Note that in the Channels file, you'll need to go to the Channels palette and click open the eyeball of the Alpha 1 channel, where the line art lives, in order to see it. Don't highlight that channel, you won't be able to work on the color. The CMYK channel must be hi-lit.

These are the files you'll be working on in the lab, unless you provide your own, and I will be grading you on what you produce, so that the whole day doesn't turn into a pointless jagfest. Trust me, it's happened.

I very strongly recommend you get your file flatted (with at least the randomly assigned colors--see Primer), so that what you do in lab will be productive and fun. We'll be critiquing but not grading the inking next week, so it'd be wise to trade away a chunk of inking time to get your coloring file squared away. (BTW, the files above are flatted already.)

We'll meet in our usual room. See you there.

JH

Tuesday, March 13, 2007

Tan, Exhausted, and Unready



(Art by Adam Hughes)
I just discovered that the schedule has an inconsistency in it. Rather than go back and sneakily edit "Because You Demanded It..." (2/16/07), I thought I'd bring it to your attention with this new entry. The trouble was that the schedule had us reviewing four pages pp. after only having drawn three. So a new, closely edited schedule appears below.

Let us agree that we (by which I mean you) will return from spring break with three penciled pages. Most of you are pretty close to or ahead of that pace. But this does include revised pages--please show us that you have taken to heart the trenchant yet caring commentary of your fellow students and mine, and made changes to maximize the effect of your pages. No ego-driven coddling of your precious darlings por favor; put the horrid little bastards on a treadmill till they're lean, mean and gleaming. And I mean three penciled pages. If you've jumped ahead and gone to inks on any pages, please provide a xerox or print of those pages as penciled or get yourself busy on making a new penciled page. I'm adamant on this point; I made it clear you were to have pencils and inks to show for yourself at the end of the semester.

Here's the schedule for the rest of the semester, revised.

Meeting 8 (Tuesday27Mar) Midterm Quiz (see details below). Review first 3 pages of pencils. Assign next two pages of pencils (through p. 5), changes to p. 3.

Meeting 9 (Tuesday3Apr) Review next two page of pencils (through p. 5). Assign final page of pencils. Make 100% Xeroxes or PS Scans of all pencils for inclusion in final pitch packet -- BEFORE ANY INKING!! Reminder to bring inking kit and xeroxes of pencils to next class. Then INKING LAB 2. In-class inking exercises.

Meeting 10 (Tuesday10Apr) Final Review of pencils. Bring xeroxes or email jpegs to John. Assign penciling of character sketches, three cover layouts. Catch up for coming benchmark. VIZ TOUR???????????????

Meeting 11 (Tuesday17Apr) Review of character sketches, cover layouts. Final tweaks on pencils in class! New xeroxes as needed. Benchmark: all pencils finished, corrected! Assign cover pencils, optional inking of character sketches.

Meeting 12 (Tuesday24Apr) Review of cover pencils. INKING LAB 3? In-class assignment: inking of provided panels? Assign two pages of inking, plus (optional) getting one's own files ready for upcoming Photoshop lab.

Meeting 13 (Tuesday1May) Review of first two pages of inking. Assign next two pages inking, (through page 4), PHOTOSHOP LAB DAY

Meeting 14 (Tuesday8May) Review of next two pages of inking (through p. 4). Assign last two pages of inking, plus possibly cover inks. Reminder to touch up smears, erase margins, etc. Remind of possible potluck Banquet of Snacks.

Meeting 15 (Tuesday15May) Presentation of Final projects. Turn in Xeroxes of same, including copies of pencils, to John. ALL-POSITIVE COMMENTS DAY. Discussion of approaching publishers, professional conduct, further schooling, written part of pitches career benefits of storytelling skills. Potluck snack banquet? GUEST REVIEWER Chuck Pyle

So... the Midterm quiz: please review this list of terms from the blog of Week Two. You should be able to explain or provide an example of each.


  • "Drawing Through
  • ""Even if you can't see it, it still shows"
  • Contrapposto
  • Canon(s) of proportions
  • Line of action
  • Atmospheric perspective
  • 2-point perspective
  • 3-point perspective always involves either the...
  • zenith or the..
  • nadir

  • Establishing shot
  • Close-up
  • Extreme close-up
  • Medium shot
  • Two-shot
  • Three-shot
  • Dutch angle ("camera" is tilted)
  • 180 rule
  • Prop continuity
  • "Variety and Unity"
  • "breathing room" and its close cousin, open areas (white paper)
  • Eye-path
  • Shape schemes, ala Frazetta's triangles
  • FG-MG-BG
  • Dynamism
  • Storytelling

Have a wonderful Spring Break!

JH

Tuesday, February 27, 2007

Pages to Ink, for Practice







Today I am reposting a small gallery of pages I have scanned in and converted to light-blue .psd's (Photoshop files). If you would like me to print out any of these for you to practice inking on, give me a list of the ones you would like printed and a dollar for each. (I'm about to have a working printer again.) The next class meeting I will bring you back a printout out on 11" x 17" bristol board. I highly recommend you download and print out the black-and-white jpeg that opens when you click on the thumbnails in the gallery. Then you can have that to refer to as you work. The jpeg will scale to print out at 8 1/2 x 11" at a nice high resolution. (I have not linked to, or even uploaded, the bluelines to my site, as none of you have 11 x 17" printers.)

Gallery of Pages for Inking Practice

In a disgraceful display of artistic narcissism, I have led off with a tightly penciled Elvira page of my own, and -- worse -- stacked the deck with more challenging (better, but less finished) pages, albeit without planning to. This may have the effect of channeling you toward whetting your inking teeth on my sterling contribution before perhaps moving on to the golden glories of, say, the great John Romita, Jr.

JH






P.S.: Once you've downloaded the jpegs, you can right-click on the file icon and select "Properties" to view the artist credits and my notes on what challenges each page holds. Apologies for the slow downloads.

Thursday, February 15, 2007

Jeep Patriot Comics


Here is the rare use of comics in advertising that doesn't use comics as a mere motif. Instead of the usual nostalgic Pow-Biff sound effects and big color dots, the people at Jeep actually made a comic that reflects the way comics look now. Then they built a racy Flash interface around it and invited our participation in determining where the story goes from here. Note that you can even view the pages in their penciled and inked-but-uncolored forms.

It's remarkable that Jeep presumes there are a lot of potential customers who are not just receptive to comics as a medium but interested in its creative process. The brave Comments and Submissions counters will tell the tale. It goes to show, not only the rising cultural currency of comics, but also your potential for landing similar gigs when you leave the good ol' Acad. As a rule, advertisers pay a lot better for comic-book art than comics publishers do, you know.

https://www.patriotadventure.com/

Thanks to Chuck for the link.

JH

Tuesday, February 13, 2007

Because You Demanded It...


..Another list, of a sort. Here's our schedule for the rest of the semester. Uncertainty as to actual date is signaled by question marks, e.g., on such items as Guest Speaker Day!
This week's illustration is by the late, great Wallace Wood, ghosting Will Eisner in The Spirit Section, a 20-pp. comic-book insert for Sunday newspapers in the '40s and '50s.


SYLLABUS/schedule
Meeting 3 (today) Review "Vegas" penciled page. Assignment: thumbnail and lay out first 3 layouts. clean--With indications of centerlines on major forms, backgrounds and perspective. Happy Valentine’s Day!

Meeting 4 (Tuesday20Feb) Review layouts in relation to variety, unity, eye-path, diagonals, breathing room, shape schemes, depth, storytelling, perspective. Assignment: final three thumbnails and layouts, changes to first four.

Meeting 5 (Tuesday27Feb) Review last three page layouts. Troubleshoot as necessary. Discuss perspective, working method, materials. Assign changes to last three layouts, and first page of pencils.

Meeting 6 (Tuesday6Mar) Review first penciled page. Benchmark: All layouts done. Discuss use of black, line weight. Assign next page of pencils, changes to p.1.

Meeting 7 (Tuesday13Mar) Review pp. 2 revised p. 1. Assign pp. 3 of pencils, changes to pp.2, study for midterm quiz. Happy Spring Break!

(Spring Break)

Meeting 8 (Tuesday27Mar) Midterm Quiz. Review first 4 pages of pencils. Assign next page of pencils (through p.4), changes to p. 3. GUEST SPEAKER DAY???

Meeting 9 (Tuesday3Apr) Review of next page of pencils (through p. 5). Assign final page of pencils. Make 100% Xeroxes or PS Scans of all pencils for inclusion in final pitch packet -- BEFORE ANY INKING!! Reminder to bring inking kit and xeroxes of pencils to next class. Then INKING LAB 1. In-class inking exercises.

Meeting 10 (Tuesday10Apr) Final Review of pencils. Bring xeroxes or email jpegs to John. Assign penciling of character sketches, three cover layouts. Catch up for coming benchmark. VIZ TOUR????

Meeting 11 (Tuesday17Apr) Review of character sketches, cover layouts. Final tweaks on pencils in class! New xeroxes as needed. Benchmark: all pencils finished, corrected! Assign cover pencils, optional inking of character sketches.

Meeting 12 (Tuesday24Apr) Review of cover pencils. INKING LAB 2? In-class assignment: inking of provided panels? Assign two pages of inking, plus (optional) getting one's own files ready for upcoming Photoshop lab.

Meeting 13 (Tuesday1May) Review of first two pages of inking. Assign next two pages inking, (through page 4), PHOTOSHOP LAB DAY

Meeting 14 (Tuesday8May) Review of next two pages of inking (through p.4). Assign last two pages of inking, plus possibly cover inks. Reminder to touch up smears, erase margins, etc. Remind of possible potluck Banquet of Snacks.

Meeting 15 (Tuesday15May) Presentation of Final projects. Turn in Xeroxes of same, including copies of pencils, to John. ALL-POSITIVE COMMENTS DAY. Discussion of approaching publishers, professional conduct, further schooling, written part of pitches career benefits of storytelling skills. Potluck snack banquet? GUEST REVIEWER Chuck Pyle

Tuesday, February 06, 2007

For Love of Lists


SECOND WEEK
Reminders:
Free admission to SFMOMA for AAU students;
Spring Show; 540 showcases;
Illustration Town Hall Meeting, 3pm. Thu. 8Feb, 540 Powell. Air your hopes and gripes!

Summary of voting:
Yes to covering Photoshop coloring, Yes to lettering.
No to live model, Cartoon Art Museum.

Hey, y'all...
Here are the key concepts and terms we reviewed in class today!
...And if you're not going to do your own pet project for the pitch that makes up the bulk of this semester's work, then check your options in the "Pitch Basket" below. Yet another option is doing a retro script on an existing comic--working with popular existing characters, in other words. Up to you. Next week is decision time!
"Drawing Through"
"Even if you can't see it, it still shows"
Contrapposto
Canon(s) of proportions
Line of action
Atmospheric perspective
2-point perspective
3-point perspective always involves either the...
zenith or the..
nadir
Establishing shot
Close-up
Extreme close-up
Medium shot
Two-shot
Three-shot
Dutch angle ("camera" is tilted)
180 rule
Prop continuity
"Variety and Unity"
"breathing room" and its close cousin, open areas (white paper)
Eye-path
Shape schemes, ala Frazetta's triangles
FG-MG-BG
Balance: black=weight
Dynamism
Storytelling

Pitch Basket: Alternatives to doing your own idea. Here are the different pitches I've assembled from the writers I know. It's actually a deeper and more impressive list than I thought we were going to be able to come up with. Please be thinking of which two, if any, you would like more info on. Each one will only be assigned to one student.
Basket of ideas

Pro Art for Inking Practice: I'll be posting jpegs and .psd's of professional penciled pages for you to print out on bristol board. They will print out in non-photo blue.


BIBLIOGRAPHY ADDITIONS (Great books to have, for info and inspiration)

Writing for Comics with Peter David, 2006, Impact Publishing
ISBN-13: 978-1-58180-730-1ISBN-10: 1-58180-730-9
The DC Comics Guide to Penciling Comic Books by Klaus Janson, 2002, Watson-Guptill
ISBN 0-8230-1028-7
The DC Comics Guide to Inking Comic Books by Klaus Janson, 2003, Watson-Guptill
ISBN 0-8230-1029-5
The DC Comics Guide to Coloring and Lettering Comic Books by Mark Chiarello and Todd Klein, 2002, Watson-Guptill
ISBN 0-8230-1030-9
The Art of Comic Book Inking by Gary Martin, Dark Horse Publishing

JH

Tuesday, January 23, 2007

What's that smell?


It's a new semester abornin', teens! That means this first blog entry is filled with long lists and boilerplate, rather than my usual oh-so-stimulating and brief musings about drawing and the comics biz.

I do this blog for two main reasons:
* Providing ILL193 students a place to access information and images relevant to class
* Providing myself a forum (and you, if you care to respond) to air ideas and reactions to things going on in our field. In this, I have the help of our department head, Chuck Pyle, who sends me all manner of interesting links.

Feel free to check out past entries.

Now, however...

Link to Statement of Class Policies and Philosophy (Please read)

WEEK 1-- Policies, Materials List, Assignment and Supplemental Art!

Updated Supply list

* Pencils, of your preferred hardnesses. ALWAYS bring to class.
* Sanford Col-erase Blue or Light Blue Pencils. ALWAYS bring to class.
* Strathmore 400 or 500 Series or Utrecht 14" x 17" bristol board, smooth finish. (Trim down to 11" x 17")
* Kneaded and Pink Pearl or synthetic erasers (e.g., Staedtler-Mars White). ALWAYS bring to class.
* 30/60/90 triangle--the bigger the better. Look for one with a raised straightedge for inking
* Raphael 8404 Series Kolinsky sable brush, size #2 or #3 or #4 , (or the less expensive Escoda 1212 series, size #2 or #3 or #4) available at Pearl Paint and Jerry's Artarama. OR, alternatively, an excellent brush pen: Brush pens can be found at the Kinokuniya Stationery Store , 1581 Webster, Japantown, on the 38 Geary bus line.
* Pen nibs and holders (I'd suggest Hunt 102 and an assortment of others. I really like the Deleter nibs and holders from Japan. They are sometimes available at the Kinokuniya BOOKSTORE in Japantown, but they are a bit difficult to find because a lot of their clerks don't know they carry them. Deleter makes its own excellent holder that fits both styles of Deleter nibs, but their nibs seems to fit fine in traditional holders too.)
* Pelikan Waterproof or Speedball Super Black India Ink (Higgins Black Magic is a passable second choice.)
* Pentel Presto or Pro White or Dr. Martin's Bleedproof White or Pilot Correction pen or other correction pen
* Micron Pigma black pigment liners, sizes 03, 05 and 08, two of each
* drafting tape or dots

Optional, recommended, and ultimately indispensible:
Drawing board with parallel rule or T-square; stick-style or pencil-style eraser; architecture-style lead holder, leads and special sharpener; sanding paddle for making chisel points on pencils; electric eraser (for erasing ink); French curve, flexible curves, ellipse templates; compass; 2H or 3H pencil (or lead and lead holder) for doing side-of-the-pencil shading and fills of black areas; a 6" metal ruler for ruling backgrounds; light box, tone screens.

Carrying a sketchbook is a good idea.

Always bring blue pencil, black pencil, erasers, paper (such as a sketchbook and a ruler or triangle to class!


In-class assignment: two panels with figures, in perspective


Homework Assignment#1:


Due 6 February.
Do 6 thumbnails and layouts for the attached 3-pp. script. Thumbnails (two alternate versions for each pages) can be tiny doodles. Choose the better thumbnails to develop into layouts, one for each page of script. Layouts should be 10"x 15" (original art size) on tracing paper or other paper. Pencil is fine, ink only if you want to. Examples of layouts are provided here.

You decide where in the action to put the panel breaks, that is, how much story you can tell in each panel and how many panels to have.


"Retro-script"

The Setting: Interior, a diner in a city in the American Southwest, just before sunset.

The Characters:
Vegas --Ruggedly handsome guy, about 34, with beard stubble, long sideburns and shaggy medium-length brown hair. He's wearing a dirty overcoat and looks like he might be homeless. He is subject to vivid but fleeting visions and has a paranormal power: He can create sudden good luck for himself, but it's always at the cost of bad luck for someone innocent nearby.

Charlene -- Waitress at the diner

The Padre --A skinny old white man in a tattered dark, western-style duster or long coat. He has a wild, insane look in his eye and carries an old revolver similar to the ones Clint Eastwood had in The Outlaw Josie Wales. He has long hair and a beard, as if he'd been wandering in the desert for years. He is an arsonist -- and mysteriously immune to the physical effects of fire.

p. 1
In close-up, Vegas is startled out of his thoughts (a flashback shown on the preceding page) by feeling the Padre's gun barrel on the back of his head.

Pull back to reveal that Vegas is seated at the counter. Panicked diners flee. (Any exterior shots of the diner should feature an empty police car.)

There follows a couple panels' worth of exposition by the Padre here. He's talking about how unhappy he is that Vegas survived a fire earlier in the story, and that he has been following Vegas. Someone named "The King" has no further use for Vegas, the Padre says.

In an extreme close-up (of his hand), Padre cocks the revolver, by using his thumb to pull the hammer back.

Vegas uses his power as the trigger is pulled and the gun explodes in the Padre's hand. Vegas ducks in that instant.

But the zero-sum game nature of his power takes its toll: Behind the counter, Charlene falls back, wide-eyed and panicked, shot in the chest.

p. 2
Again Padre's thumb is on the hammer of the intact gun. (We realize that the foregoing violence was just a passing vision of Vegas'.)

As the unhurt Charlene stands frozen and almost cowering behind the counter, The Padre still has the gun to Vegas's skull. The diner is now empty except for these three, with cups and food wrappers scattered . Vegas' hands are up and he says gravely, "I deserved to burn in that fire. I still do."

The Padre looks shocked and inspired by this. He lowers the gun a bit and eases the hammer forward, saying "amen to that." Vegas' words of contrition have bought him a little time. (The Padre discards the idea of executing him on the spot, but we don't know what he's up to yet.) His hands still held up, with great sadness in his eyes, Vegas quickly says "sorry" to Charlene. She asks what for.

He starts to say "For whatever happens to you" (because of the use of his power), but The Padre cracks him on the head with the butt of the pistol.

p.3
Some minutes or hours later, Vegas' consciousness returns from blackness. We see him in extreme close-up, looking very bleary and disoriented. Basically face down on the car seat, he has bled from his nose and mouth.

He discovers he is handcuffed to a rail in the caged-in back seat of a cop car, driven by the Padre.

The cop car zooms across the nighttime desert, on a dirt road, past rock formations and some of those oil wells with the see-sawing pumps on them.

The Padre has a lit cigarette lighter in his hand "God has given you a fine day, Vegas..."

To Vegas' alarm, Padre throws the lighter onto the front passenger seat, where it instantly spreads. "A fine day to die!" (The Padre himself cannot be harmed by fire, and tosses the lighter casually)



For this week, just thumbnails (two per page) and layouts, for all three pages.



MORE-- examples of page layouts to clarify the concept and maybe inspire!

NEXT WEEK: Review of key concepts, deciding what to do pitch on.

This personal website is not created, managed or maintained by the Academy of Art and exists solely as an aid to John's students. The Academy bears no responsibiity for anything contained herein.

Saturday, November 25, 2006

One "Minx," un-saucy

Photobucket - Video and Image HostingDuring the energy crisis of the 1970s, Toyota was suddenly kicking ass here in the US. GM was blindsided by consumers' sudden desire for smaller cars. Unable to instantly retool, GM tried to spin itself as the small car expert--which claims rang hollow, as most of their lines comprised two-ton metal slabs.

DC Comics, having noticed that girls are flooding bookstores to read manga, has now moved to better exploit that new market--even more nimbly than a capital-intensive, risk-averse Rust-Belt conglomerate like GM.

For years, people in mainstream comics pulled their hair trying to figure out how to bring young women into the comics market. Given that most comic book stores then (much as now) were the personal feifdoms of socially stunted male nerds, the outlines of the marketing challenge were as expansive and unmistakable as those of the bloated razor-phobic cranks behind the cash registers. Everybody in the business knew girls were capable of enjoying comic books, and not just because they had in the past. And everybody knew girls wanted comics about people in relation to people, rather than weapons, costumes, powers, things. The chicks are koo-koo that way.

And DC came closer to cracking the code, early on, than other publishers, with their Vertigo line--specifically with their Neil Gaiman--luring in bright, artsy, self-consciously alternative readers of both sexes.

But for some reason it took the largely inexplicable (to me) allure of the cookie-cutterish Japanese approach to comics to lure in massive numbers of young female readers. Surely the sunny, standardized sexlessness of the art helped. And to the surprise of probably no one but me, it happened in big bookstores.

Take a few minutes, if you would, to read this article about how DC is planning to get in on the action. See what you think of first comic of their new Minx line, unwinningly entitled Plain J.A.N.E.s., like some lame spy spoof in a second-tier porno rag. Me, I think it looks like a non-artist's attempt to emulate Dan Clowes, with pacing that would make me lose interest in about six pages, were I still a wee teen. Should it really take one whole page to set up a commonplace situation, exchange three tiny balloons' worth of dialog and muddle through a couple largely indecipherable expressions?

New York Times article on DC's Minx line

Thanks to Chuck for the link.

See you Tuesday. Bring your inking kits again!

JH

Wednesday, November 08, 2006

We're famous!


The folks at Newsweek lovingly created this slick little slideshow giving an overview of comics--much of it shot from the original art. Thanks to Chuck for this.

Newsweek slideshow


(Art by Jack Kirby)